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Games

39 golf games, and we keep every score.

Play your Nassau with skins and a few side games on the same card.

39games
5kinds of game
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Stroke play games

  • Stroke play

    Individual

    Count every stroke. Lowest total wins, gross or net.

  • Stableford

    Individual

    Points on every hole against par. Highest total wins, and a bad hole costs you nothing more.

  • Quota

    Individual

    Score points, then beat the quota your handicap sets.

  • Nines

    Individual

    Three players. Nine points a hole: 5, 3 and 1.

  • Front and back nine

    Individual

    Three results from one round: front, back and the 18.

  • Modified Stableford

    Individual

    Points against par, big for birdies and eagles, minus for bogeys.

Match play games

  • Match play

    Individual

    Hole by hole, head to head. Win more holes than are left and the match is over.

  • Four-ball match play

    Team

    Two against two, better ball on every hole, match play scoring.

  • Nassau

    Individual

    Three matches in one: the front, the back and the eighteen, with presses.

  • Low ball, high ball

    Team

    Two teams of two, a point each for low ball and high ball.

  • Low ball, low total

    Team

    Two teams of two, a point each for low ball and low total.

  • Sixes

    Individual

    Four players. Three six-hole matches, a new partner each time.

  • Six-point Scotch

    Team

    Two teams of two. Six points a hole: low ball, low total, birdie and closest.

  • Vegas

    Team

    Two teams of two. Each team's scores join into one number a hole.

Team games

  • Four-ball stroke play

    Team

    Partners each play their own ball. The better one counts on every hole.

  • Best balls of four

    Team

    Teams of up to four. Add up the best one, two, three or all four net scores on every hole.

  • Scramble

    Team

    Everyone hits, the team plays the best shot. One team score per hole.

  • Shamble

    Team

    Best drive, then your own ball in. The team counts its best one or two scores.

  • Alternate shot

    Team

    Partners share one ball and take turns. One score per hole, as stroke play or a match.

  • Worst ball

    Team

    Teams of two. The higher net score counts.

  • Team average

    Team

    Teams of two. The partners' net scores are averaged.

  • One gross, one net

    Team

    One player's gross plus another's net.

  • 1-2-3 best ball

    Team

    Teams of four. One, two, then three scores count.

  • Rotating must-count ball

    Team

    Teams of four. Each hole, one player's score must count.

  • Greensomes

    Team

    Both partners tee off, pick one drive, then take turns. One score per hole, as stroke play or a match.

  • Chapman

    Team

    Both partners tee off, swap balls, pick one, then take turns. One score per hole, as stroke play or a match.

  • Team round

    Team

    Two results from one round: yours and your team's.

  • Six Six Six

    Team

    Two teams of two. Three six-hole matches, each in its own format.

  • Low and high handicap

    Team

    Two teams of two. Low plays low and high plays high, a point a match.

Side games

  • Skins

    Individual

    Every hole is a skin. Win it outright or it carries to the next.

  • Contests

    Individual

    Closest to the pin, longest drive, straightest drive, on the holes you choose.

  • Bingo Bango Bongo

    Individual

    Three points a hole: first on the green, closest, first in the hole.

  • Rabbit

    Individual

    Win a hole outright to catch the rabbit. Hold it after the 9th and the last hole to score.

  • Wolf

    Individual

    Four players. Each hole, the Wolf takes a partner or plays alone.

  • Banker

    Individual

    Three or more players. The banker plays a match against each of the others.

  • Hammer

    Team

    One against one, or two against two. Throw the hammer to double a hole.

Extras

  • Team cup

    Team

    Two sides over a trip: sessions of four-ball, foursomes (alternate shot) and singles, each match a point.

  • Pick'em

    Individual

    Predict the day before it is played. Two points a right answer.

  • Personal card

    Individual

    Three goals for your round, tracked as you play.

Every game, scored live from one card.