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Side games

Skins

Every hole is worth a skin, and a tied hole carries its skin to the next one.

How it works

  1. Every hole is worth one skin. The one player with the lowest score on the hole wins it.

  2. If the lowest score is tied, nobody wins it and the skin carries to the next hole.

  3. Whoever has the most skins at the end wins.

Good to know

  • A tie for the low score on the last hole played shares what has carried.
  • When groups start on different holes, carries go by hole number and the last hole is the highest-numbered one.

A worked round

Net skins. Only a tie for the lowest score carries.

The momentThe low score was tied on 12, 13 and 14, so the skin carried each time. Ike's birdie on 15 won all four, and the lead.

1stIke D.6 skinsHoles 7, 15 and 18 (shared)
2ndKasper M.5 skinsHoles 3, 10 and 16
3rdSam P.4 skinsHoles 4, 9 and 18 (shared)
4thJordan B.3 skinsHoles 6 and 11
Hole123456789101112131415161718Skins
Par443543454443544345
Kasper5
Sam4
Jordan3
Ike6
Worthcarriedcarried31carried21carried211carriedcarriedcarried41carried2
Hole123456789
Par443543454
Kasper
Sam
Jordan
Ike
Worthcarriedcarried31carried21carried2
Hole101112131415161718Skins
Par443544345
Kasper5
Sam4
Jordan3
Ike6
Worth11carriedcarriedcarried41carried2
HoleParKasperSamJordanIkeWorth
14carried
24carried
333
451
54carried
632
741
85carried
942
1041
1141
123carried
135carried
144carried
1544
1631
174carried
1852
Skins5436

Net scores, each player's handicap strokes already off. A circle marks a birdie and a square a bogey. A dot marks the hole's winner. Worth is how many skins a hole was played for; → means the low score was tied and the skin carried. On 18, Sam and Ike tied for the low score and shared the two skins.

Handicaps

Players get 95% of their handicap. The lowest plays off zero and the others take the difference. The host can change the percentage when setting up.

Why that number? Each format has its own usual handicap allowance, set so a 20 and a 5 both have a fair shot.

House variations

Other ways to play it.

  • Gross skins: no handicap strokes; the lowest actual score wins. Choose it under More options on the Game step.
  • Carry-overs off: a tied hole is simply not won. Choose it under More options on the Game step.
  • Any tie on the hole carries: choose it as the tie rule while carry-overs are on.

Play Skins with your group.