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Team games

Six Six Six

Two teams of two play three six-hole matches, one each of scramble, four-ball and foursomes.

How it works

  1. Exactly four players, two teams of two, over 18 holes. Holes 1 to 6, 7 to 12 and 13 to 18 are three matches, each in its own format: scramble, four-ball and foursomes (alternate shot), in any order. Greensomes can stand in for any of them.

  2. Each match starts all square, and all six holes are played. The team ahead after six holes takes 1 point, and a halved match gives each team half a point.

  3. The team with more points wins, and equal points halve the round, with no tiebreaker.

Good to know

  • The formats: in a scramble everyone on the team hits and the team plays the best shot. In four-ball each partner plays their own ball and the better score counts. In foursomes partners share one ball and take turns hitting it.
  • Picking up: if one partner picks up in four-ball, the other's score counts. A team with no score loses the hole, and it's halved if neither team has one.
  • Leaving: if a player leaves, their partner plays on alone in four-ball, and their team loses each hole played in the other formats. A team gone altogether loses a four-ball match from there, and a match already over stands.
  • Presses: if the host turns them on, the team behind can call a new match from the next hole to the end of the six. With Automatic, one starts by itself each time a team goes the chosen number of holes down. A press won gives its team 1 point, and a halved press gives nothing.

A worked round

Two teams of two, three six-hole matches in the default order, scramble, four-ball and foursomes, net, with a point for each match won.

Team A: Kasper M. and Jordan B.Team B: Sam P. and Ike D.

The momentLevel at 1 point each after 12. Team A won the foursomes 1 up, taking the last hole, and the round 2 to 1.

1stTeam A2 points2 matches won
2ndTeam B1 point1 match won
Holes 1 to 6, scrambleTeam B, 1 upTeam A lost
Holes 7 to 12, four-ballTeam A, 2 upTeam B lost
Holes 13 to 18, foursomesTeam A, 1 upTeam B lost
  • Holes 1 to 6, scramble: Team A's handicap is 6 and Team B's is 3, so Team A gets 3 strokes. Only the strokes on holes 1 to 6 count here, and those fall on 4 and 5.
  • Holes 7 to 12, four-ball: Strokes off the lowest handicap are Kasper 7, Jordan 9, Sam 4 and Ike none. Only the strokes on holes 7 to 12 count here: Kasper's on 8 and 11, Jordan's on 7, 8, 10 and 11 and Sam's on 11.
  • Holes 13 to 18, foursomes: Team A's handicap is 13 and Team B's is 6, so Team A gets 7 strokes. Only the strokes on holes 13 to 18 count here, and those fall on 13 and 14.
Hole123456789101112131415161718
Par443543454443544345
Team A
Team B
MatchTeam B 1 upTeam B 1 upTeam B 1 upall squareall squareTeam B 1 upall squareall squareTeam A 1 upTeam A 2 upTeam A 1 upTeam A 2 upall squareTeam A 1 upall squareTeam A 1 upall squareTeam A 1 up
Hole123456789
Par443543454
Team A
Team B
MatchTeam B 1 upTeam B 1 upTeam B 1 upall squareall squareTeam B 1 upall squareall squareTeam A 1 up
Hole101112131415161718
Par443544345
Team A
Team B
MatchTeam A 2 upTeam A 1 upTeam A 2 upall squareTeam A 1 upall squareTeam A 1 upall squareTeam A 1 up
HoleParTeam ATeam BMatch
14Team B 1 up
24Team B 1 up
33Team B 1 up
45all square
54all square
63Team B 1 up
74all square
85all square
94Team A 1 up
104Team A 2 up
114Team A 1 up
123Team A 2 up
135all square
144Team A 1 up
154all square
163Team A 1 up
174all square
185Team A 1 up

Net scores, each side's handicap strokes already off. A circle marks a birdie and a square a bogey. Holes 1 to 6 are a scramble, 7 to 12 four-ball and 13 to 18 foursomes. Each Team row is the score that side counted: its one ball in a scramble or foursomes, its better ball in four-ball. A dot marks the side that won the hole. The Match row is where each six-hole match stands: AS is all square, and A1 is Team A one up. It starts again on 7 and 13.

Handicaps

Scores are net, or gross if the host sets it. In a scramble the team plays off 35% of the lower handicap plus 15% of the higher. Four-ball is 90% off the lowest of the four. Foursomes is 50% of the difference between the teams' combined handicaps. In greensomes the team plays off 60% of the lower handicap plus 40% of the higher. Strokes fall by the card's stroke index, so each match uses only those on its own holes.

Why that number? Each format has its own usual handicap allowance, set so a 20 and a 5 both have a fair shot.

Play Six Six Six with your group.