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Leagues

How does a league round run?

  1. The round is made ahead of time ("Set up each round this many hours ahead", 48 by default).
  2. A reminder goes out 24 hours before the tee time.
  3. The round opens 15 minutes before it.
  4. The host closes it, or it closes itself once every score is in if the host set that.

A round that never opened is skipped seven days after its tee time.

What does a league cost?

One credit per player per round, paid by the organizer, only for players with a score recorded, and your league's first scheduled round is free when the league is your first event. A Yearly pass can cover a whole league; the league's settings say when it would cost less.

Can a sub play for a member?

Yes. On the week's "Who's playing", pick "Sub for" under the member's name and name the sub; by the league's rule the sub's score counts for the member, for the team only, or not at all.

What if I miss a round?

The league's rule decides: a missed round counts for nothing, scores last place, or scores your average. "Weeks that count" (or "Rounds that count") lets the host count your best rounds so a round away does not sink you.

How do I tell the organizer I'm out?

On the league page, open your next round and tap "I'm out" or "I need a sub"; "Take my spot" puts you back in. The reminder email has a one-tap "I'm out this week" button.

How do people sign up for a league?

Share the league's sign-up page: on the league's page, tap "Copy the link" or show its QR code. Each person gives a name and an email and joins as a member or a sub. If you turned on approval, you approve each one in the roster.